Sketch of Scene on Lackawaxen Bridge

Sketch of Lackawaxen River from the bridge. 3.5″ x 5″; 8.9 x 12.7 cm sketch pad; graphite.

This is a practice run of on location drawing on my first bicycle ride on the new TREK. Also it is the first time using the iPhone 4s to upload on the spot drawing. The experiment has gone well unless the photo didn’t upload.

4:22PM

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2 thoughts on “Sketch of Scene on Lackawaxen Bridge

  1. Both of these Lacakwaxen River posts didn’t post on location. But what I like about this is that the iphone, when even offline keeps the posts stored to be uploaded later. I think what I will do for the trip to China coming up is to just upload onto WordPress and either post everything when I get home or give someone administration access to upload posts that need to be posted.

  2. >Eli: So, are you saying the home-effect is aeihcved by the contrast between a home-base environment (the place to feel cozy) and an outer world, where it’s dangerous?We have exactly this constellation in Zelda: The villages are peaceful, free of monsters. As the player leaves the villages, danger STRIKES! But I think this is not the whole truth. What about games, without dangerous elements, such as old Lucas Art adventures: You couldn’t ever die, or irreversibly foul up. Although there was some tension build-up. (Blast! This, kind of, diminishes my argument. Okay maybe you’re right.)Have you seen Spirited Away? That movie has a lot of home-feel to me, for some reason. A real world girl (could be your neighbour) happens to stumble across a magical world, where strange rules apply. She learns these new rules and finally overcomes the challenge. Then she returns to the real world.(sounds like damn many other stories: Lord of the Rings, etc )Hmm, maybe we should call the feeling I am looking for, the home-to-magic-and-back -feeling? I am trying to think of movies or games that really did NOT give me this home-effect: Doom, Pac-Man, Tetris, the new Bat-Man movie (or any Bat-Man movie). I wonder why. Maybe they’re about a different theme? Tetris is about clear spacial relations, Pacman really is, too. Perhaps these games are too much one-sided’. Doom is pure tension. Bat-man movies are not about much but explosions, and crass secret technology.I think another aspect is, there needs to be some amount of complexity to the game world. If the game rules or the environments are too simple or restricted then homeliness will not occur.

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